It was a huge learning experience on my part, and I've definitely grown as a prop builder from it. For this project, I ventured into making my own 3D models and producing Pepakura models from them. However, I did not rely on parts that other people have made. For a few parts, I used the Pepakura 3D files that are freely available on the Halo Costuming Wiki (knowing that they were inaccurate to the version we were reproducing, but it saved time). As I headed up the project, I took on the sculpting portion of the project. We both knew that this project would be a crucible of moldmaking and casting, and every step of the way it did not disappoint. Screen Capture of the Legacy Effects ODST costumes.
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